#include "Game.h"

void Game::Deinitialize()
{
	currentPlayer = NULL;
	currentLeader = NULL;

	for(int x = 0; x < PlayerCount; ++x)
	{
		playerList[x]->Deinitialize();
		delete playerList[x];
	}

	playerList.clear();

	gameDeck->ResetDeck();
	delete gameDeck;
	gameDeck = NULL;

	delete context;
	context = NULL;
}